![]() ![]() Having recruited a crew the PC confronts the priestess in the temple of Umberlee but is unable to prevent her from escaping on the Rose. The captured Midnight Rose is docked here as well and the PC must gather a crew in order to take her back and defeat the priestess. Having set off on the raft the PC arrives in an independent port town that is ruled by an ex-pirate and populated mostly by still-pirates, it also contains Nisar who actually survived the battle and gladly rejoins the PC. During these negotiations the PC is captured by the troglodytes and must fight their champion Garm or die, success means that Garm surrenders utterly, accords the PC the dubious title of 'Eater of Garm' and serves as a faithful henchman until the PC chooses to eat him, (not something any character is prepared to do). ![]() Through a mixture of negotiation and/or battle with these characters the PC is able to have a raft constructed and escape the island, regaining all of their equipment from the troglodytes king in the process. The troglodytes were recently converted to the worship of Umberlee and have abandoned their nameless old gods. The island is peopled by a tribe of troglodytes and an insane inventor who is using illusions to protect his cave from the trogs. Thus they loses all of their equipment and must scavenge what supplies they can, construct equipment and then find a way to reach the inhabited area of the island. At this point the Sorcerer/ Barbarian henchman Nisar Zayid is lost, presumably perishing at the hands of summoned sahuagin, divine magic or the hunger of the sea.ĭue to aid the PC gave to the priestess earlier he/she is marooned rather than killed. The priestess in question is a passenger aboard the Midnight Rose and when she discovers that the artifact is in the hands of a wizard who is also aboard she uses her powers to capture the ship and slaughter the crew.
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